

These mainly concern the decisions regarding historically determined events. As already described, there are some decisions that have no real impact on the game and that could actually have been left out. They consist of text boxes and some decisions. The events occur at certain times in the game and randomly at the start of around. The game consists roughly of two areas, events and the action card. Many decisions that you can make are not easy for you, even if the effects in the game are unfortunately often very small, because you cannot influence the course of the main story. The story is told in text boxes and between the chapters in short films and is gripping from start to finish and often very depressing. In four chapters that stretch from 1933 to 1945, the game takes you through the Nazi era in Germany with all its atrocities and horrors and explains more than history lessons at school.

Of course, you get yourself in the sights of the Nazis and have to fight for your own survival. Our mission is to grab hold of this potential and create games true to our roots that put gamers first and even bridge cultural gaps.We slip into the role of a resistance fighter to harm the German Reich as well as possible and above all to help as many people as possible. We have some of the most dynamic and hardest working creators on the planet. People all around the globe appreciate the formidable creative potential of Korea when it focuses its energy on pushing boundaries. We want to show the world that Korea can build global gaming franchises that encompass rabid fans from both the East and West. We believe that by creating games with soul, and by respecting our users we can usher in a renaissance of awesome video games direct from Korea. We’re fighting to win back the hearts of gamers around the world. Darkest Dungeon II is the sequel to one of the best hardcore turn-based strategy games with RPG and roguelike elements. We are disappointed to see them doubling down on more and more exploitative practices, becoming more like casinos instead of bringing joy to gamers.

We’ve seen first hand how corporate game companies sell their soul for the easy payday. As you can see in the link above, enabling HW acceleration makes some videos come out very dark. We are experts who have worked on many of the biggest hits in Korea. We are a merry band of veteran game developers disillusioned by the exploitative and greedy practices we once helped create.
